The Development of Multimedia Engineering Drawing Animations for Increasing Vocational High School Students Competency in Indonesia

Mujiarto, - and A Djohar, - and M Komaro, - and Anggia Suci Pratiwi, - and Taofik Muhammad, - (2018) The Development of Multimedia Engineering Drawing Animations for Increasing Vocational High School Students Competency in Indonesia. Advances in Social Science, Education and Humanities Research, 299. pp. 313-315. ISSN 2352-5398

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Abstract

Entering the ASEAN Economic (AEC) which started in 2015, there has been a tight competition in the ASEAN region, not only in the industrial sector but also in the improvement of human resources. In some vocational high school focusing on technology and engineering, the teaching and learning process is still conventional. This means the process is still teacher centered. in this study, the researchers developed animation multimedia-based engineering drawing materials by using Adobe Flash Player software. After the animation multimedia-based engineering drawing materials had been designed, the researchers developed the teaching and learning process so that it became student-centered. The main objective of this study is to develop innovative materials for the subject of engineering drawing for improving the competency of vocational high school students. The research method employed was Research and Development (R&D) which includes the design and evaluation stages. The research population includes vocational high school majoring in technology and engineering. Teaching and learning processes were conducted in two different classes: class A as a control class and class B as an experiment class. The data collection instruments used were the test, rubric, and questionnaire. The research data were analyzed using descriptive analysis, percentage, and N-gain. The findings indicate that the developed materials have particular characteristics; the materials are accessible - they can be understood by students, particularly with regard to the subject of orthogonal projection which requires student’s imagination of an object or a product. Students concept mastery and understanding of the subject improved after using the designed materials, which can be categorized as a high level. This research has implications for the improvement of vocational high school student’s competence in engineering drawing, particularly on the subject of orthogonal projection with requires student’s imagination of particular object or product by using animation multimedia

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Item Type: Article
Uncontrolled Keywords: engineering drawing; ortogonal projection; innovative; animation multimedia
Divisions: Fakultas Teknik > Karya Dosen
Depositing User: Tsani Karimah
Date Deposited: 28 Oct 2022 04:52
Last Modified: 23 May 2023 07:18
URI: http://repository.umtas.ac.id/id/eprint/1082

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